

////////////////////////////////////////////////// ANIMATOR LIBRARY /////////////////////////////
/*  
    Animator.js 1.1.9
    
    This library is released under the BSD license:

    Copyright (c) 2006, Bernard Sumption. All rights reserved.
    
    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:
    
    Redistributions of source code must retain the above copyright notice, this
    list of conditions and the following disclaimer. Redistributions in binary
    form must reproduce the above copyright notice, this list of conditions and
    the following disclaimer in the documentation and/or other materials
    provided with the distribution. Neither the name BernieCode nor
    the names of its contributors may be used to endorse or promote products
    derived from this software without specific prior written permission. 
    
    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
    ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
    DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
    SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
    CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
    LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
    OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
    DAMAGE.

*/


// Applies a sequence of numbers between 0 and 1 to a number of subjects
// construct - see setOptions for parameters


function Animator(options) {
    this.setOptions(options);
    var _this = this;
    this.timerDelegate = function() {
        _this.onTimerEvent()
    };
    this.subjects = [];
    this.target = 0;
    this.state = 0;
    this.lastTime = null;
};
Animator.prototype = {
    // apply defaults
    setOptions: function(options) {
        this.options = Animator.applyDefaults({
            interval: 20,
            // time between animation frames
            duration: 400,
            // length of animation
            onComplete: function() {},
            onStep: function() {},
            transition: Animator.tx.easeInOut
        }, options);
    },
    // animate from the current state to provided value
    seekTo: function(to) {
        this.seekFromTo(this.state, to);
    },
    // animate from the current state to provided value
    seekFromTo: function(from, to) {
        this.target = Math.max(0, Math.min(1, to));
        this.state = Math.max(0, Math.min(1, from));
        this.lastTime = new Date().getTime();
        if (!this.intervalId) {
            this.intervalId = window.setInterval(this.timerDelegate, this.options.interval);
        }
    },
    // animate from the current state to provided value
    jumpTo: function(to) {
        this.target = this.state = Math.max(0, Math.min(1, to));
        this.propagate();
    },
    // seek to the opposite of the current target
    toggle: function() {
        this.seekTo(1 - this.target);
    },
    // add a function or an object with a method setState(state) that will be called with a number
    // between 0 and 1 on each frame of the animation
    addSubject: function(subject) {
        this.subjects[this.subjects.length] = subject;
        return this;
    },
    // remove all subjects
    clearSubjects: function() {
        this.subjects = [];
    },
    // forward the current state to the animation subjects
    propagate: function() {
        var value = this.options.transition(this.state);
        for (var i = 0; i < this.subjects.length; i++) {
            if (this.subjects[i].setState) {
                this.subjects[i].setState(value);
            } else {
                this.subjects[i](value);
            }
        }
    },
    // called once per frame to update the current state
    onTimerEvent: function() {
        var now = new Date().getTime();
        var timePassed = now - this.lastTime;
        this.lastTime = now;
        var movement = (timePassed / this.options.duration) * (this.state < this.target ? 1 : -1);
        if (Math.abs(movement) >= Math.abs(this.state - this.target)) {
            this.state = this.target;
        } else {
            this.state += movement;
        }

        try {
            this.propagate();
        } finally {
            this.options.onStep.call(this);
            if (this.target == this.state) {
                window.clearInterval(this.intervalId);
                this.intervalId = null;
                this.options.onComplete.call(this);
            }
        }
    },
    // shortcuts
    play: function() {
        this.seekFromTo(0, 1)
    },
    reverse: function() {
        this.seekFromTo(1, 0)
    },
    // return a string describing this Animator, for debugging
    inspect: function() {
        var str = "#<Animator:\n";
        for (var i = 0; i < this.subjects.length; i++) {
            str += this.subjects[i].inspect();
        }
        str += ">";
        return str;
    }
}
// merge the properties of two objects
Animator.applyDefaults = function(defaults, prefs) {
    prefs = prefs || {};
    var prop, result = {};
    for (prop in defaults) result[prop] = prefs[prop] !== undefined ? prefs[prop] : defaults[prop];
    return result;
}
// make an array from any object
Animator.makeArray = function(o) {
    if (o == null) return [];
    if (!o.length) return [o];
    var result = [];
    for (var i = 0; i < o.length; i++) result[i] = o[i];
    return result;
}
// convert a dash-delimited-property to a camelCaseProperty (c/o Prototype, thanks Sam!)
Animator.camelize = function(string) {
    var oStringList = string.split('-');
    if (oStringList.length == 1) return oStringList[0];

    var camelizedString = string.indexOf('-') == 0 ? oStringList[0].charAt(0).toUpperCase() + oStringList[0].substring(1) : oStringList[0];

    for (var i = 1, len = oStringList.length; i < len; i++) {
        var s = oStringList[i];
        camelizedString += s.charAt(0).toUpperCase() + s.substring(1);
    }
    return camelizedString;
}
// syntactic sugar for creating CSSStyleSubjects
Animator.apply = function(el, style, options) {
    if (style instanceof Array) {
        return new Animator(options).addSubject(new CSSStyleSubject(el, style[0], style[1]));
    }
    return new Animator(options).addSubject(new CSSStyleSubject(el, style));
}
// make a transition function that gradually accelerates. pass a=1 for smooth
// gravitational acceleration, higher values for an exaggerated effect
Animator.makeEaseIn = function(a) {
    return function(state) {
        return Math.pow(state, a * 2);
    }
}
// as makeEaseIn but for deceleration
Animator.makeEaseOut = function(a) {
    return function(state) {
        return 1 - Math.pow(1 - state, a * 2);
    }
}
// make a transition function that, like an object with momentum being attracted to a point,
// goes past the target then returns
Animator.makeElastic = function(bounces) {
    return function(state) {
        state = Animator.tx.easeInOut(state);
        return ((1 - Math.cos(state * Math.PI * bounces)) * (1 - state)) + state;
    }
}
// make an Attack Decay Sustain Release envelope that starts and finishes on the same level
// 
Animator.makeADSR = function(attackEnd, decayEnd, sustainEnd, sustainLevel) {
    if (sustainLevel == null) sustainLevel = 0.5;
    return function(state) {
        if (state < attackEnd) {
            return state / attackEnd;
        }
        if (state < decayEnd) {
            return 1 - ((state - attackEnd) / (decayEnd - attackEnd) * (1 - sustainLevel));
        }
        if (state < sustainEnd) {
            return sustainLevel;
        }
        return sustainLevel * (1 - ((state - sustainEnd) / (1 - sustainEnd)));
    }
}
// make a transition function that, like a ball falling to floor, reaches the target and/
// bounces back again
Animator.makeBounce = function(bounces) {
    var fn = Animator.makeElastic(bounces);
    return function(state) {
        state = fn(state);
        return state <= 1 ? state : 2 - state;
    }
}

// pre-made transition functions to use with the 'transition' option
Animator.tx = {
    easeInOut: function(pos) {
        return ((-Math.cos(pos * Math.PI) / 2) + 0.5);
    },
    linear: function(x) {
        return x;
    },
    easeIn: Animator.makeEaseIn(1.5),
    easeOut: Animator.makeEaseOut(1.5),
    strongEaseIn: Animator.makeEaseIn(2.5),
    strongEaseOut: Animator.makeEaseOut(2.5),
    elastic: Animator.makeElastic(1),
    veryElastic: Animator.makeElastic(3),
    bouncy: Animator.makeBounce(1),
    veryBouncy: Animator.makeBounce(3)
}

// animates a pixel-based style property between two integer values


function NumericalStyleSubject(els, property, from, to, units) {
    this.els = Animator.makeArray(els);
    if (property == 'opacity' && window.ActiveXObject) {
        this.property = 'filter';
    } else {
        this.property = Animator.camelize(property);
    }
    this.from = parseFloat(from);
    this.to = parseFloat(to);
    this.units = units != null ? units : 'px';
}
NumericalStyleSubject.prototype = {
    setState: function(state) {
        var style = this.getStyle(state);
        var visibility = (this.property == 'opacity' && state == 0) ? 'hidden' : '';
        var j = 0;
        for (var i = 0; i < this.els.length; i++) {
            try {
                this.els[i].style[this.property] = style;
            } catch (e) {
                // ignore fontWeight - intermediate numerical values cause exeptions in firefox
                if (this.property != 'fontWeight') throw e;
            }
            if (j++ > 20) return;
        }
    },
    getStyle: function(state) {
        state = this.from + ((this.to - this.from) * state);
        if (this.property == 'filter') return "alpha(opacity=" + Math.round(state * 100) + ")";
        if (this.property == 'opacity') return state;
        return Math.round(state) + this.units;
    },
    inspect: function() {
        return "\t" + this.property + "(" + this.from + this.units + " to " + this.to + this.units + ")\n";
    }
}

// animates a colour based style property between two hex values


function ColorStyleSubject(els, property, from, to) {
    this.els = Animator.makeArray(els);
    this.property = Animator.camelize(property);
    this.to = this.expandColor(to);
    this.from = this.expandColor(from);
    this.origFrom = from;
    this.origTo = to;
}

ColorStyleSubject.prototype = {
    // parse "#FFFF00" to [256, 256, 0]
    expandColor: function(color) {
        var hexColor, red, green, blue;
        hexColor = ColorStyleSubject.parseColor(color);
        if (hexColor) {
            red = parseInt(hexColor.slice(1, 3), 16);
            green = parseInt(hexColor.slice(3, 5), 16);
            blue = parseInt(hexColor.slice(5, 7), 16);
            return [red, green, blue]
        }
        if (window.DEBUG) {
            alert("Invalid colour: '" + color + "'");
        }
    },
    getValueForState: function(color, state) {
        return Math.round(this.from[color] + ((this.to[color] - this.from[color]) * state));
    },
    setState: function(state) {
        var color = '#' + ColorStyleSubject.toColorPart(this.getValueForState(0, state)) + ColorStyleSubject.toColorPart(this.getValueForState(1, state)) + ColorStyleSubject.toColorPart(this.getValueForState(2, state));
        for (var i = 0; i < this.els.length; i++) {
            this.els[i].style[this.property] = color;
        }
    },
    inspect: function() {
        return "\t" + this.property + "(" + this.origFrom + " to " + this.origTo + ")\n";
    }
}

// return a properly formatted 6-digit hex colour spec, or false
ColorStyleSubject.parseColor = function(string) {
    var color = '#',
        match;
    if (match = ColorStyleSubject.parseColor.rgbRe.exec(string)) {
        var part;
        for (var i = 1; i <= 3; i++) {
            part = Math.max(0, Math.min(255, parseInt(match[i])));
            color += ColorStyleSubject.toColorPart(part);
        }
        return color;
    }
    if (match = ColorStyleSubject.parseColor.hexRe.exec(string)) {
        if (match[1].length == 3) {
            for (var i = 0; i < 3; i++) {
                color += match[1].charAt(i) + match[1].charAt(i);
            }
            return color;
        }
        return '#' + match[1];
    }
    return false;
}
// convert a number to a 2 digit hex string
ColorStyleSubject.toColorPart = function(number) {
    if (number > 255) number = 255;
    var digits = number.toString(16);
    if (number < 16) return '0' + digits;
    return digits;
}
ColorStyleSubject.parseColor.rgbRe = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i;
ColorStyleSubject.parseColor.hexRe = /^\#([0-9a-fA-F]{3}|[0-9a-fA-F]{6})$/;

// Animates discrete styles, i.e. ones that do not scale but have discrete values
// that can't be interpolated


function DiscreteStyleSubject(els, property, from, to, threshold) {
    this.els = Animator.makeArray(els);
    this.property = Animator.camelize(property);
    this.from = from;
    this.to = to;
    this.threshold = threshold || 0.5;
}

DiscreteStyleSubject.prototype = {
    setState: function(state) {
        var j = 0;
        for (var i = 0; i < this.els.length; i++) {
            this.els[i].style[this.property] = state <= this.threshold ? this.from : this.to;
        }
    },
    inspect: function() {
        return "\t" + this.property + "(" + this.from + " to " + this.to + " @ " + this.threshold + ")\n";
    }
}

// animates between two styles defined using CSS.
// if style1 and style2 are present, animate between them, if only style1
// is present, animate between the element's current style and style1


function CSSStyleSubject(els, style1, style2) {
    els = Animator.makeArray(els);
    this.subjects = [];
    if (els.length == 0) return;
    var prop, toStyle, fromStyle;
    if (style2) {
        fromStyle = this.parseStyle(style1, els[0]);
        toStyle = this.parseStyle(style2, els[0]);
    } else {
        toStyle = this.parseStyle(style1, els[0]);
        fromStyle = {};
        for (prop in toStyle) {
            fromStyle[prop] = CSSStyleSubject.getStyle(els[0], prop);
        }
    }
    // remove unchanging properties
    var prop;
    for (prop in fromStyle) {
        if (fromStyle[prop] == toStyle[prop]) {
            delete fromStyle[prop];
            delete toStyle[prop];
        }
    }
    // discover the type (numerical or colour) of each style
    var prop, units, match, type, from, to;
    for (prop in fromStyle) {
        var fromProp = String(fromStyle[prop]);
        var toProp = String(toStyle[prop]);
        if (toStyle[prop] == null) {
            if (window.DEBUG) alert("No to style provided for '" + prop + '"');
            continue;
        }

        if (from = ColorStyleSubject.parseColor(fromProp)) {
            to = ColorStyleSubject.parseColor(toProp);
            type = ColorStyleSubject;
        } else if (fromProp.match(CSSStyleSubject.numericalRe) && toProp.match(CSSStyleSubject.numericalRe)) {
            from = parseFloat(fromProp);
            to = parseFloat(toProp);
            type = NumericalStyleSubject;
            match = CSSStyleSubject.numericalRe.exec(fromProp);
            var reResult = CSSStyleSubject.numericalRe.exec(toProp);
            if (match[1] != null) {
                units = match[1];
            } else if (reResult[1] != null) {
                units = reResult[1];
            } else {
                units = reResult;
            }
        } else if (fromProp.match(CSSStyleSubject.discreteRe) && toProp.match(CSSStyleSubject.discreteRe)) {
            from = fromProp;
            to = toProp;
            type = DiscreteStyleSubject;
            units = 0; // hack - how to get an animator option down to here
        } else {
            if (window.DEBUG) {
                alert("Unrecognised format for value of " + prop + ": '" + fromStyle[prop] + "'");
            }
            continue;
        }
        this.subjects[this.subjects.length] = new type(els, prop, from, to, units);
    }
}

CSSStyleSubject.prototype = {
    // parses "width: 400px; color: #FFBB2E" to {width: "400px", color: "#FFBB2E"}
    parseStyle: function(style, el) {
        var rtn = {};
        // if style is a rule set
        if (style.indexOf(":") != -1) {
            var styles = style.split(";");
            for (var i = 0; i < styles.length; i++) {
                var parts = CSSStyleSubject.ruleRe.exec(styles[i]);
                if (parts) {
                    rtn[parts[1]] = parts[2];
                }
            }
        }
        // else assume style is a class name
        else {
            var prop, value, oldClass;
            oldClass = el.className;
            el.className = style;
            for (var i = 0; i < CSSStyleSubject.cssProperties.length; i++) {
                prop = CSSStyleSubject.cssProperties[i];
                value = CSSStyleSubject.getStyle(el, prop);
                if (value != null) {
                    rtn[prop] = value;
                }
            }
            el.className = oldClass;
        }
        return rtn;

    },
    setState: function(state) {
        for (var i = 0; i < this.subjects.length; i++) {
            this.subjects[i].setState(state);
        }
    },
    inspect: function() {
        var str = "";
        for (var i = 0; i < this.subjects.length; i++) {
            str += this.subjects[i].inspect();
        }
        return str;
    }
}
// get the current value of a css property, 
CSSStyleSubject.getStyle = function(el, property) {
    var style;
    if (document.defaultView && document.defaultView.getComputedStyle) {
        style = document.defaultView.getComputedStyle(el, "").getPropertyValue(property);
        if (style) {
            return style;
        }
    }
    property = Animator.camelize(property);
    if (el.currentStyle) {
        style = el.currentStyle[property];
    }
    return style || el.style[property]
}


CSSStyleSubject.ruleRe = /^\s*([a-zA-Z\-]+)\s*:\s*(\S(.+\S)?)\s*$/;
CSSStyleSubject.numericalRe = /^-?\d+(?:\.\d+)?(%|[a-zA-Z]{2})?$/;
CSSStyleSubject.discreteRe = /^\w+$/;

// required because the style object of elements isn't enumerable in Safari
/*
CSSStyleSubject.cssProperties = ['background-color','border','border-color','border-spacing',
'border-style','border-top','border-right','border-bottom','border-left','border-top-color',
'border-right-color','border-bottom-color','border-left-color','border-top-width','border-right-width',
'border-bottom-width','border-left-width','border-width','bottom','color','font-size','font-size-adjust',
'font-stretch','font-style','height','left','letter-spacing','line-height','margin','margin-top',
'margin-right','margin-bottom','margin-left','marker-offset','max-height','max-width','min-height',
'min-width','orphans','outline','outline-color','outline-style','outline-width','overflow','padding',
'padding-top','padding-right','padding-bottom','padding-left','quotes','right','size','text-indent',
'top','width','word-spacing','z-index','opacity','outline-offset'];*/


CSSStyleSubject.cssProperties = ['azimuth', 'background', 'background-attachment', 'background-color', 'background-image', 'background-position', 'background-repeat', 'border-collapse', 'border-color', 'border-spacing', 'border-style', 'border-top', 'border-top-color', 'border-right-color', 'border-bottom-color', 'border-left-color', 'border-top-style', 'border-right-style', 'border-bottom-style', 'border-left-style', 'border-top-width', 'border-right-width', 'border-bottom-width', 'border-left-width', 'border-width', 'bottom', 'clear', 'clip', 'color', 'content', 'cursor', 'direction', 'display', 'elevation', 'empty-cells', 'css-float', 'font', 'font-family', 'font-size', 'font-size-adjust', 'font-stretch', 'font-style', 'font-variant', 'font-weight', 'height', 'left', 'letter-spacing', 'line-height', 'list-style', 'list-style-image', 'list-style-position', 'list-style-type', 'margin', 'margin-top', 'margin-right', 'margin-bottom', 'margin-left', 'max-height', 'max-width', 'min-height', 'min-width', 'orphans', 'outline', 'outline-color', 'outline-style', 'outline-width', 'overflow', 'padding', 'padding-top', 'padding-right', 'padding-bottom', 'padding-left', 'pause', 'position', 'right', 'size', 'table-layout', 'text-align', 'text-decoration', 'text-indent', 'text-shadow', 'text-transform', 'top', 'vertical-align', 'visibility', 'white-space', 'width', 'word-spacing', 'z-index', 'opacity', 'outline-offset', 'overflow-x', 'overflow-y'];


// chains several Animator objects together


function AnimatorChain(animators, options) {
    this.animators = animators;
    this.setOptions(options);
    for (var i = 0; i < this.animators.length; i++) {
        this.listenTo(this.animators[i]);
    }
    this.forwards = false;
    this.current = 0;
}

AnimatorChain.prototype = {
    // apply defaults
    setOptions: function(options) {
        this.options = Animator.applyDefaults({
            // by default, each call to AnimatorChain.play() calls jumpTo(0) of each animator
            // before playing, which can cause flickering if you have multiple animators all
            // targeting the same element. Set this to false to avoid this.
            resetOnPlay: true
        }, options);
    },
    // play each animator in turn
    play: function() {
        this.forwards = true;
        this.current = -1;
        if (this.options.resetOnPlay) {
            for (var i = 0; i < this.animators.length; i++) {
                this.animators[i].jumpTo(0);
            }
        }
        this.advance();
    },
    // play all animators backwards
    reverse: function() {
        this.forwards = false;
        this.current = this.animators.length;
        if (this.options.resetOnPlay) {
            for (var i = 0; i < this.animators.length; i++) {
                this.animators[i].jumpTo(1);
            }
        }
        this.advance();
    },
    // if we have just play()'d, then call reverse(), and vice versa
    toggle: function() {
        if (this.forwards) {
            this.seekTo(0);
        } else {
            this.seekTo(1);
        }
    },
    // internal: install an event listener on an animator's onComplete option
    // to trigger the next animator
    listenTo: function(animator) {
        var oldOnComplete = animator.options.onComplete;
        var _this = this;
        animator.options.onComplete = function() {
            if (oldOnComplete) oldOnComplete.call(animator);
            _this.advance();
        }
    },
    // play the next animator
    advance: function() {
        if (this.forwards) {
            if (this.animators[this.current + 1] == null) return;
            this.current++;
            this.animators[this.current].play();
        } else {
            if (this.animators[this.current - 1] == null) return;
            this.current--;
            this.animators[this.current].reverse();
        }
    },
    // this function is provided for drop-in compatibility with Animator objects,
    // but only accepts 0 and 1 as target values
    seekTo: function(target) {
        if (target <= 0) {
            this.forwards = false;
            this.animators[this.current].seekTo(0);
        } else {
            this.forwards = true;
            this.animators[this.current].seekTo(1);
        }
    }
}

// an Accordion is a class that creates and controls a number of Animators. An array of elements is passed in,
// and for each element an Animator and a activator button is created. When an Animator's activator button is
// clicked, the Animator and all before it seek to 0, and all Animators after it seek to 1. This can be used to
// create the classic Accordion effect, hence the name.
// see setOptions for arguments


function Accordion(options) {
    this.setOptions(options);
    var selected = this.options.initialSection,
        current;
    if (this.options.rememberance) {
        current = document.location.hash.substring(1);
    }
    this.rememberanceTexts = [];
    this.ans = [];
    var _this = this;
    for (var i = 0; i < this.options.sections.length; i++) {
        var el = this.options.sections[i];
        var an = new Animator(this.options.animatorOptions);
        var from = this.options.from + (this.options.shift * i);
        var to = this.options.to + (this.options.shift * i);
        an.addSubject(new NumericalStyleSubject(el, this.options.property, from, to, this.options.units));
        an.jumpTo(0);
        var activator = this.options.getActivator(el);
        activator.index = i;
        activator.onclick = function() {
            _this.show(this.index)
        };
        this.ans[this.ans.length] = an;
        this.rememberanceTexts[i] = activator.innerHTML.replace(/\s/g, "");
        if (this.rememberanceTexts[i] === current) {
            selected = i;
        }
    }
    this.show(selected);
}

Accordion.prototype = {
    // apply defaults
    setOptions: function(options) {
        this.options = Object.extend({
            // REQUIRED: an array of elements to use as the accordion sections
            sections: null,
            // a function that locates an activator button element given a section element.
            // by default it takes a button id from the section's "activator" attibute
            getActivator: function(el) {
                return document.getElementById(el.getAttribute("activator"))
            },
            // shifts each animator's range, for example with options {from:0,to:100,shift:20}
            // the animators' ranges will be 0-100, 20-120, 40-140 etc.
            shift: 0,
            // the first page to show
            initialSection: 0,
            // if set to true, document.location.hash will be used to preserve the open section across page reloads 
            rememberance: true,
            // constructor arguments to the Animator objects
            animatorOptions: {}
        }, options || {});
    },
    show: function(section) {
        for (var i = 0; i < this.ans.length; i++) {
            this.ans[i].seekTo(i > section ? 1 : 0);
        }
        if (this.options.rememberance) {
            document.location.hash = this.rememberanceTexts[section];
        }
    }
}